package com.me.adventures.characters;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
public abstract interface Entidad {
public abstract void draw(SpriteBatch batch);
public abstract void update();
public abstract Vector2 getPosicion();
public abstract Rectangle getBordes();
}